Hello, all! I am a newer 3D artist leaning towards creature & environment building I have to interview a fellow 3D artist, doesn't have to be the same focus, just someone I can gather interesting answers from Anyone who can, thank you so much <3
I've been trying to apply some movement routines to a few bones in a skeleton using code and then recording that motion as keyframes. My first attempt has been to apply the Lissajou Curve to a bone: for i in range(0,1000): t+=0.01 x = A * sin(a*t + delta) y = B * sin(b*t) Where t is a timestep. So, over a given time, the…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
Hi guys,I'm making a modular floor. There are 4 different floor types that should look like this (I use uniform colors for simplicity) Also I've got a texture atlas like this I see 2 ways to implement this, but I cannot understand, what is better 1. Create 4 meshes with different UV offset 2. Create 1 mesh and 4 materials…
Can anyone tell me why Some parts of my material as significantly darker than the rest ? It has to do with the normal map and is not visible in marmoset itself only in the viewer. To give some background info, I've painted everything in substance painter and exported it using the specgloss from metalrough. Inverted the Y…
Hi all, I'm trying to unwrap part of a knife handle in 3DS Max using the Unwrap UVW tool - it's a fairly simple mesh, I've unwrapped half of it using the planar, align to Y axis and then relax by face angle but when I select the other side it screws up the mesh. I've attached a screenshot showing what I mean. My normals…
So I've found this is really hard to explain but in maya there is a way to use the move tool based on your perspective view. Basically you would grab the whole move tool not an arrow and then move it based on your perspective and it won't move towards or away from the screen. Is there a way to get the move tool in 3ds max…
Hello, I am been trying to create dota items, however I am somehow stuck at the parenting and binding to the spot correctly. I followed tutorial video step by step, but when previewed in game, the weapon is not at the correct spot as intended. Is there anything that I did wrong? I am pretty confused now... 1: I have my…
I'm having an issue in 3DO where the camera appears to be rolled 45 degrees, making orbiting around the model (for example orbiting on the Y axis) very difficult. However I can't confirm that the camera is rolled since I can't actually see the world axis for comparison. It could be that model itself is being rotated oddly…