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Answered: Quixel Suite 2.0 - 3DO camera orbiting oddly

I'm having an issue in 3DO where the camera appears to be rolled 45 degrees, making orbiting around the model (for example orbiting on the Y axis) very difficult. However I can't confirm that the camera is rolled since I can't actually see the world axis for comparison.

It could be that model itself is being rotated oddly on import; I have tried fbx and obj, and the model imports fine in other modeling software, so I do not think this is the issue.

Is this a known bug?

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