I'm having an issue in 3DO where the camera appears to be rolled 45 degrees, making orbiting around the model (for example orbiting on the Y axis) very difficult. However I can't confirm that the camera is rolled since I can't actually see the world axis for comparison.
It could be that model itself is being rotated oddly on import; I have tried fbx and obj, and the model imports fine in other modeling software, so I do not think this is the issue.
Is this a known bug?
Replies
This could just be unique to my case, but I hope this information helps.