Update: Got some free time recently and returned to this guy, So thought I'd update the WIP thread too... even though it looks like my shader work gifs have died :( Forgive this slow loading gif: Hey guys, Better late than never. I'm going with Xerath and the Runeborn skin, I was deciding between environment or VFX, then…
Final version. I learned a lot in the process and met a bunch of other cool artists! Thank you Riot and Polycount for this contest. ❤ Artstation link with process GIF
Hey all! For my entry i'm thinking of doing a soul volley, where after all 3 souls hit the target it is infused with soul energy which then detonate in an aoe around it. I'm going to keep the most up to date WIP video of it Below. https://youtu.be/4hzwBh-1Mic
Hey all! My name is Antti, and I'm going to paint Ashe. Here's some references I picked up, and some very rough sketches. I guess my sketching is some of the ugliest you'll see :D But since there's no one to get approval from, There's no point keeping them cool :)
Full process of my submission, hope you like it. Painted with PS CS6. I know im not gonna win a prize with this but i hope you guys have some fun watching it. U can see my work and follow it at facebook and deviantart searching 'AdrianWolve'. Good luck!
Hi Guys, hope you are all doing well, i've decided to work on leona , so i've made some primary sketches for her and i'm gonna settle with one to finish probably number one, will be glad to read your opinions and advice. sketches are attached, you opinions are appreciated :) Cheers
Hiya!! This is a new skin that I made for Evelynn. I'm totally in love with the arcade tematic. And I though a cute Evelynn with kawaii colors will be great for the rift. Here is the concept. And this is the WIP of the splashart, that I'm doing it right now xD And it's all at the moment xD Hope you like it the idea :dizzy:
To create reflection, Subsurface Scattering, Glow and Lens Effect in Killing Floor 2, i will have to create a texture that uses black and white information in the RGB/A channels in the texture. The problem is i am not quite sure how to implement it in to the Unreal Engine 3. Do i have to create a texture for each R/G/B/A,…
Just wanted to get my WIP thread started, the concept is still in the works, but the plan is to create an ultimate that, when when the stars and planets align, will wreak havoc! the general concept is the caster spawns a solar system. then when ready to fire, the planets align and a massive celestial missile pierces the…