Latest progress: Hello my dear Polycount! I started my first human character model so I want to share my progress with you. I will appreciate your feedback and support. I will follow my own concept art. I use Blender and Photoshop. My goal is to create stylised hand painted and rigged model. Here is board for my references…
ok, after a weird series of unfortunate events, this thread is back. All Progress image to this project can be found at: http://puiart.blogspot.com/2012/12/wip-workshop-smithing-02.html And here you can check out the initial Base-building before unwrap/optimization steps:…
iam beginner in dota 2 workshop please help me i have some question about my set in progress: this is my concept, im from indonesia and to many different style culture tradisional armor in my country, my concept is armor and weapon from majapahit kingdom. this is my progress weapon with normalmap and colormap without…
Hi everyone, I'm taking a class with the CG Master Academy with Clinton Crumpler as the instructor and need to post my progress to get feedback from the community on helping it be an amazing project. The class started 5 weeks ago and I'm posting my progress from now on and for the next 5 weeks until the end of the class.…
Hello, been working on another character named Chrysosandalaimopotichthonia or Sandal for short. She comes from a family where necromancy and blood magic is common and part of the culture, so I'm creating her in 3D. Rough concept: Current progress. I will admit I used the default female body in Zbrush because I wanted to…
The bedroom and newsdesk images look like they were made as 2D vector art in Adobe Illustrator. The castle fireplace looks like it was made as 3D art in Blender. Animaze will have technical requirements for how you setup the animations and layers. https://www.animaze.us/manual/gettingstartedbackgrounds If you want the…
Hi, guys! Today I did a few hands as an exercise - each one was roughly an hour (the time limit is there just so I wouldn't be too obsessed with details - and focus on the overall shape and forms - and have as many iterations as possible). The aim wasn't to get the project to completion ASAP. It turned out that an hour is…
I wanted to create a bit of a blog thread to keep track of my progress on this and to motivate me to keep working on it. Critique welcome! I'm happy to learn. Together with a friend I'm working on a cute 3D bunny platformer, I'm doing all the art and animation system, he is doing the bulk of the scripting and all the…
I wanted to ask those with more experience than me what they think would be the fastest path to professional modeling for game development. In my experience, art tends to be more about whether a piece meets the goals the artist set for it, and less about objective measurements of good or bad; knowing this, when I've given…
First of all congratulations for sticking to it and approaching things carefully, you'll definitely get there. However there are many things you still need to adress. - Ditch the UDIMS. Admittedly they are irrlevant to the problems you still need to wrestle with, but anything unnecessary will just get in the way. Just put…