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Little Red Ridding Hood — Character Modelling

Latest progress:
tragische wrote: »
Long time didn't touch this project....

I done some refining on body. I plan do a sculpt pass and fix mistakes and add some minor details. So technically it's a basemesh) I will sculpt in blender, so this detailed mesh is ok.

I'm generally happy with anatomy and proportions, now her hips and thighs are wide as I wanted, but not look dislocated as it was in previous versions. I wanted to make her more stylized and I found out how hard it's for me. I was surprised.

Hair are just placeholder. I don't like hands and I plan to correct them. Also I didn't like face, but I think it will be easier to fix it in sculpt.

tumblr_nakh82jsPO1raexxdo1_1280.png



Hello my dear Polycount!
I started my first human character model so I want to share my progress with you. I will appreciate your feedback and support.
I will follow my own concept art. I use Blender and Photoshop. My goal is to create stylised hand painted and rigged model.
Here is board for my references and ideas and stuff: http://www.pinterest.com/tragische/project-red-riding-rood/

Concept:

tumblr_n2fj09SKQd1raexxdo1_1280.png

Model sheet:

tumblr_n2fv1nRiaX1raexxdo1_1280.png

My first step was creating a basemesh:

tumblr_n2hyg8RCin1raexxdo1_1280.png
tumblr_n2ku0enE2n1raexxdo1_1280.png

I'm concerned about head topology. I plan to make it more even.

Replies

  • victorhrz
    I really dig the concept so far :)
    Do you plan to paint it in Blender? I think it needs some improvements yet to paint comfortable with it mostly if it's a character.

    Have fun! Looking forward to the process and final ;)
  • allinuse
    Hey bro cool concept!

    I can't help but feel like the gap between her thighs is a little too wide. Maybe this was intentional but it looks odd to me. Hers legs should sort of taper in. I'm no expert though :p There's a former wmma fighter named Gina Carano who makes nice real world reference for atheletic females.

    Nath
  • tragische
    @victorhrz - thank you! Yes I plan to paint in blender and photoshop, but will see.

    @allinuse - I'm doing stylized character, so disproportions like gap between her thighs is intentional. It's part of my style. I had traditional art/anatomy training so I'm completely aware of what i'm doing.

    Here is some progress:

    tumblr_n2u3ri3hta1raexxdo3_1280.png

    tumblr_n2u3ri3hta1raexxdo2_1280.png

    tumblr_n2u3ri3hta1raexxdo1_1280.png
  • almighty_gir
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    almighty_gir ngon master
    ALL OF THE TROPES, DO THEM ALL!
  • RocketBryan
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    Interesting character concept. I'm guessing she and the wolf are kinda one and the same? Red Riding Wolf! ;)

    I have to ask about the sword though as it seems kinda...random. It's a neat prop, but is there a reason she has a wooden play-sword? I do love me some good backstory/lore, but the trick with character design is you have to be able to read almost everything there is to know about that character just from one image alone. It has to tell a story on it's own so you have to be very picky about the elements you add to it.
    tragische wrote: »
    @allinuse - I'm doing stylized character, so disproportions like gap between her thighs is intentional. It's part of my style. I had traditional art/anatomy training so I'm completely aware of what i'm doing.

    Then I think you need to revisit your stylization. Right now, it actually looks like you're stylizing incorrect anatomy, rather than use a working "base" anatomy. You're not far off, just a few tweaks will make your figure more human. You can even see in a lot of the images from your reference that stylized characters have the shadow of anatomical understanding behind them. I work with exaggerated proportions in a LOT of my current work and in addition to my "cool art" reference images for a given project, the files I pull the most information from is traditional figure model photography and anatomy studies. If you try to take direction from already stylized figures, you can end up down an informed path, but not necessarily a correct one.
  • tragische
    @Rocket Brian thanks for advice! I always use lots of anatomic references and trying to do my best.
    I found out that I have more problems with clothings (folds and stuff) then with anatomy. Sometimes I even want to switch to sculpt mode and use it to make things more smooth. But I dont want to do that. It's like cheating for me in this project. Next time maybe I will use this approach (sculpt + retopo) but for this one I'd like to put vertices in their places one by one.

    this is my progress for now.
    and tell me please, Polycount, how do you model bellybuttons? look, it looks horrible!

    tumblr_n2utbpYgQ31raexxdo1_1280.png
  • tragische
  • tragische
    Long time didn't touch this project....

    I done some refining on body. I plan do a sculpt pass and fix mistakes and add some minor details. So technically it's a basemesh) I will sculpt in blender, so this detailed mesh is ok.

    I'm generally happy with anatomy and proportions, now her hips and thighs are wide as I wanted, but not look dislocated as it was in previous versions. I wanted to make her more stylized and I found out how hard it's for me. I was surprised.

    Hair are just placeholder. I don't like hands and I plan to correct them. Also I didn't like face, but I think it will be easier to fix it in sculpt.

    tumblr_nakh82jsPO1raexxdo1_1280.png
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