Here are some shots of a game character i have been working on (lowpoly character, diffuse only texture).....now available on playstore. ..thanks. https://play.google.com/store/apps/details?id=www.blackring.com
This'll be my first try at modelling a human (with pointy ears anyway). So far I've just been working on the body...the neck area's proving a huge hassle. mvelasquez gave me some ideas, but if any of you guys have suggestions I'd be glad to hear them...this is rough going this isn't a concept per se, but if I hadn't drawn…
Well, here goes a character im working on.. Its been AGES since i last posted here *thus left me with no account hah* and a really long time since i worked on low poly models.. Im still not sure what poly limit i want for it... Its mainly gonna be a practice on speed and low poly modelling... Anyways, c&c welcome CONCEPT…
My orc model is on hold for a bit while I do some work, but I thought I'd post this model I did recently and see what you guys thought. Modeled in Max, textured and animated in Maya. Crits welcome. If you want to see a walk cycle and some viewport screengrabs, go here: Aellessa Character Page
Hey polycount! I'm currently working on a concept image for a character i'm designing, and maybe i can get some input from you guys. Hopefully it keeps you intrigued as well. To start off, a pose. wanted to make it pretty dramatic/drastic, the arms are much longer then usual but other then that its human proportions. Let…
https://www.youtube.com/watch?v=L5Y5YDt6G40 given my null knowledge of 3D use the external wooxy program to add the particles done manually Modify the Q W and Passive and this comment is taken from google translator.
Hey everyone, I'm working on this character quite a while. A week ago I reworked it, before that he looked more like an clumsy Troll. But I wasn't satisfied with the look so now it's going more in the Warhammer/Warcraft Ork direction, so he will also get an Armor. Now I will give him more detail, veins, wrinkles and…
Hey guys, been a while since I posted something here. Anyway, gonna revisit this model and look for things to add... it's looking too plain for me right now and this will be great practice for creating different kinds of assets anyway here's where I am now. Don't mind the eyes, just a placeholder. BTW got any tips for…
Hello this is some WIPs for the Guild Wars internship of 2012. I wanted to ask for some feedback on it it will be much appreciated and will help alot :) Concept art provided from Guild Wars (ArenaNet) 1024x1024 textures, 7500 triangles. Made with Softimage XSI, Zbrush, XNormals, Photoshop and rendered with marmoset toolbag.
Hello Polycount ! It's my first post here, what do you think about my latest piece ? Model in Max, texture and render in Substance Painter. I pratice to become a Props/Environment artist in the future. Would love C&C ;) . Thanks ! https://www.artstation.com/artwork/PnB88