Hey everyone,
I'm working on this character quite a while. A week ago I reworked it, before that he looked more like an clumsy Troll. But I wasn't satisfied with the look so now it's going more in the Warhammer/Warcraft Ork direction, so he will also get an Armor.
Now I will give him more detail, veins, wrinkles and breakup the symmetry. Oh and at a few teeth.
C & C most welcome
Replies
might want to rethink the entire bone structure of the head.
But I don't want the mighty Warhammer Ork chins, I like the Warhammer style but thats not that what I want for my Ork.
@ Tobbo: I usually use Red Wax or Fast Shader while sculpting, which would you recommend.
No seriously, the best is to change your mat when you sculpt really often, some materials can reveal strange topology or bad sculpting errors. You don't need to sculpt with them, just check your model. The "sketch" materials for example are good to reveal the areas which need to be smoothed/relaxed. And the shadows of Soft Plastic are good to see if your curves are flawless or not.
Only a small update, detailed the head (not final) and added a set of teeth.
Finalizing the body.
In the next days I will start with the armor.
thats the actual armor version, not the first of course
I wanted to make a light armor for my Orc, but maybe I add a bit of heavy armor for the left shoulder/arm. Pretty much like the Golden Fleece in God of War, so he can use that as a shield. Also I will add fur on some parts of the armor.
C & C most welcome
Quite satisfied with the armor, maybe bit more detail for the metal plates.
Also I started working on the axe.
LP with 21.8k Tris.
Finished the Baking, now working on the Texture.