This'll be my first try at modelling a human (with pointy ears anyway). So far I've just been working on the body...the neck area's proving a huge hassle. mvelasquez gave me some ideas, but if any of you guys have suggestions I'd be glad to hear them...this is rough going
this isn't a concept per se, but if I hadn't drawn it I probably wouldn't have decided to do the model:
i'll probably use it as a reference for the face, at least.
WHAT YOU THINK
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Also the the deltoids look a little small in comparison to the rest of proportions on this character
keep up the good work!
I'd move the verts between the pecs so his upper chest doesnt look like plated armor .
WHAT I THINK: you should make a generic head and then create your concept, it's good practice and will give you a nice basemesh to work from in the future.
Keep going!
i personally wouldn't offer many comments regarding the model for two reasons:
1.) it's not fully realized.
2.) it's not at a stage where it's ready to be talked about, unless there is something specific that is preventing you from moving forward.
if you're looking for encouragement, you have it. keep going. what you have is okay. continue forward with what you have until you actually have something to show.
HANDS
you think i should?
If you are going to bend or twist the thumb as you have modelled it now, the whole hand will be deformed.
could you maybe draw a picture?
I hope you understand haha.
Look at your own hand. Try to model this "triangle" and make the thumb go slight downwards. On your model, the thumb is going straight out of the side of the hand. That will result in that the hand will look really weird if the hand is gripping something or bending the thumb...