I'm coming back to the US after more than a decade abroad, would like to work in a walkable/bikeable city on the west coast. I'll be available in a couple months. I will partake of the free office coffee and you guys can hear me swear whenever Zbrush crashes, it'll be great fun. I do a lot of scifi and fantasy stuff. I've…
Hello, I'm fairly new to modeling and rigging and such. I've taken classes but the polycount dota 2 competition is the first thing i've attempted outside of class and I'm having a problem fake submitting to test the animation with the model. First, the problem I had was that My model said it was only 432 polygons in maya,…
This is my first time. Be gentle. I wanted to start with a theme, and so I worked through a simple concept of a gun maker that creates custom designs. My first submission is/was the Vertigo M4A1-S: Does anyone else create "lore" for their guns? I'm showing my nerd blood here, but I suppose if I'm gonna dive in, I should…
Im making a UI that will control all the light shaders in the scene at once without having to go into the nodes of each one everytime. I can get every attribute I want except the values from the dropdown optionmenus in the attribute editor. How can I get this value and change it? Im looking at the script editor with echo.…
With the night vision ability in Killing Floor 2, I felt that it was necessary to have the accompanying accessory along with it. The night vision will be made in two variants, one where they sit on the character's head and one where they fit over the character's eyes. In the latter case, it is treated similarly to…
Hi ! Im wondering if anyone has any idea on this part. considering it would be a nag to model around a few milion models for the game.. how do they get the randomization for it. is it say : alot of different textures + different models ? or alot of model parts + texture parts randomized.. i cant seem to get my head around…
I was told that this could use it's own thread, so I figured I would get as in depth as possible. I start off in Blender and, using the Helljumper tutorial, export the model as an SMD with the red skin attached in the materials and textures tab. The hats smd .qc looks like this; I then go to make the VMT files, again…
I managed to figure out the solution to both issues! The warnings seem to have been caused by trying to declare and set both arrays before the first for loop. I reordered things a bit and now it runs without any problems. As for the slowdown, there was actually nothing wrong with the script - it was due to the viewport…
Most recent update: EDIT: New concept! Originally I had the idea for a chicken hat but found out after posting that the Chickenator already exists. I already had a 3D block out for the hat and really liked the silhouette, so I'm tweaking this concept to be a sort of gentleman crow mask/hat. New (rough) concept: Attempted…
Recently I had an idea for a game that my team and I were considering working on. There is one major snag with the idea. We need to have a slotting system where the original object gets larger and larger as you play. The object will be animating as well. I am not super familiar with the process when it comes to rigging and…