Hi !
Im wondering if anyone has any idea on this part. considering it would be a nag to model around a few milion models for the game.. how do they get the randomization for it.
is it say :
alot of different textures + different models ?
or alot of model parts + texture parts randomized..
i cant seem to get my head around it.:poly118:
Replies
Typically you just produce a certain number of weapons per tier, so a sword that has attributes that would be appropriate for a level 1-10 character will pick from say, 10 sword models that were made for the level 1-10 tier.
Multiple base models
Morph targets
Multiple tint areas
Particle effects
wouldnt take too much to have just a few base models with assorted morphs for spikes, or curviture, or minor ornamentation, combined with a system of tinting different areas of the model based on some random value or some attribute of the weapon itself to make an extraordinary variety of shapes with relatively little overhead.
http://eu.battle.net/d3/en/game/