So here's some early shots of my first of three Final Major Project characters for my third year of university. Posting it here to get some feedback, criticism and advice :smile: Hopefully you guys can see I'm going for a Darksiders theme for this character and with the materials and face I'm hoping to achieve a…
Hello Polycount! I am a 17-year-old pixel artist who is getting started freelancing art for games. I have a huge passion for playing and making games, and have wanted to get into design as a career since I was a kid. I specialize in tilesets and area creation, but I also make sprites, animations, and more. Here are a few…
Hello guys, this is my first post here so I hope everyone is doing alright and I am hyped to join this community of amazing creators. I am a fourth-year Automation and Computers student from Romania, Craiova and I am making this project as a study case for my paper license. For anyone interested in my portfolio here is a…
Hi i`ve been looking into some of the reprojection inside of substance painter again on uniformly scaled meshes at work i`ve noticed that substance painter will randomly flip the values of certain islands on masks when reprojecting with "preserve strokes positions on mesh" disabled. the islands that have the flipped values…
Good day artist and modelers I am very very new to this world and am doing 3d modelling on a very basic modelling program. I am looking for a new challenge and want to learn a lot, and this website has shown me tons so far. I want to build a sci fi scene, with nice details and very nicely textured models, preferably a…
For my university project, I'm making a Victorian-styled living room, and I'm hoping to have a more realistic-leaning outcome for the project. This initial post is a mixture of my first few weeks of progress [ Week 1 & 2 ] For my main reference, I am basing my angles and overall room setup from this artwork on Art Station,…
Hello, this is a school project, we're two programmers who are creating a sci-fi game taking place on different planets, we're trying to make a tower offense game. If everything goes well we're planning on taking the game to competitions and seeing if we can win any awards. Currently we need a 2D Artist to draw some…
Hi, this is my first foray into creating a Polycount thread. I've just started work on my project for final year at Uni. I plan on making a Dam, with an art deco style. It would be a starting location in a game. I was planning on putting it into UDK later in the year once I have finalised some of the area. The primary…
We are currently running on maximal budget but still come hands short on our project demo. We need some 3D artists or 2D artists who can work extremely detailed. Our game will be pc and ps4 as target platform. If the demo succeeds (and we get investors or crowdfund) we can now already make an arrangement for a bonus and…
Hi! Very helpful to have those references. I would say in both of those images the corridor leads towards a more open room, with light coming in from above. This gives some focal points and makes corridor detail silhouette against that lit area. I don't know do this best in Unreal, from what I remember there are quite a…