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Substance Painter reprojection issue

polycounter lvl 12
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leslievdb polycounter lvl 12
Hi i`ve been looking into some of the reprojection inside of substance painter again on uniformly scaled meshes at work
i`ve noticed that substance painter will randomly flip the values of certain islands on masks when reprojecting with "preserve strokes positions on mesh" disabled.
the islands that have the flipped values will also differ per mask so theres no real consistency there.
I`m assuming this is a bug?

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