So a bit of an update on the environment-- I feel kind of lost at this point-- never really messed with environment stuff, so I'm not sure if this is "industry standard" or not. Any tips, critiques, comments? -- you might notice wires peeking through on the last image-- that's Maya's clipping plane, it always gets screwy…
Hey Render! MOI indeed is a fantastic program, very well laid out. It gives that nice 'nextgeneration of 3D package' feel somehow. As for the pie menus - I see how this would be a great tool since many programs don't have them. The only problem I have with them is that the still require a specific input to be started…
Hi se7ered, I think you have an interesting concept but i would suggest working on the execution a little more. The large cylinders you have cut into both the high and low poly could easily be floating geometry. Cutting them in has done nothing other than to deform the main bulk of the mesh you cut into and give a little…
Hi, New to this forum so feel free to move / delete post if this is not in the right area. I have sculpted a rough anatomical body and a head. I have sculpted secondary details to the head and I'm ready to stop dynameshing and move to subdivision levels. My question is about mouth cavity for a model that is going to be…
Hello, mates! I'm new to this forum and kinda new to 3D, but I want to improve myself and make something completely beautiful someday. =) I've found a nice Riven's sword art across the internet and decided to make my own 3D version of it. Here is the process: 1) Upper part 3) Upper + mid parts I know that my topology sucks…
[UPDATE: I have received a sufficient amount of applications. Thank you so much for you interest! I will pick an artist for the job in the few upcoming days. Thanks again.] Hey folks, I'm a student looking for a 3D model artist wanting to model a 3D version of my own face/head. I will provide you with pictures of my head…
Hi! For two years I've been working on a level design tool for Unity that allows you to design levels in Unity using boolean operations. It uses an unique algorithm that I've been developed over the years that, unlike other implementations, makes it possible to perform these boolean operations in real-time! Even after…
As of now I am still trying to get my foot through the door of the gaming industry with modeling. I have hit a few roadblocks due to the fact that I do not know how much detail I should be adding into a world reel. I was wondering if I could throw out a few questions about in game models and get some answers back. 1. When…
Hi! I'm The Big Booba and I'm a Biomedical Engineering student from Barcelona. Since 1 month ago aprox I'm trying to learn how to sculpt in Zbrush, mostly as a hobby at the moment. Also what I like more is character design ^^. I don't really know anyone that knows anything about digital sculpting, so everytime that I do…
This kind of sketching is really useful. Spend a bit more time at the sketch stage making it less wobbly. Get really familiar with dynamesh and zremesher, and to some extent, the zmodeller brush. Same goes for the various curve functions - they'll help you create cleaner details than hand sculpting. Use booleans to punch…