Hi! I'm The Big Booba and I'm a Biomedical Engineering student from Barcelona. Since 1 month ago aprox I'm trying to learn how to sculpt in Zbrush, mostly as a hobby at the moment. Also what I like more is character design ^^.
I don't really know anyone that knows anything about digital sculpting, so everytime that I do something, there's no one to tell me what I'm doing wrong, what should I practise... That's why I registered here, to get some critics from people that know the subject ^^
I work on a MacBook Pro from 3 years ago and I have no wacom yet =( . I post my portfolio here:
http://thebigbooh.cgsociety.org/
( If I'm not allowed to link this website just tell me and I'll edit ASAP!)
By the way, I also have some specific questions related to Zbrush and character design:
- How do you sculpt clothes? I mean: Do you sculpt the anatomy then directly on the "skin" surface you sculpt the clothes (extruding with transpose or with clay build up etc), or do you make the clothes as a diferent subtool using panel loops and extract? Also when do you sculpt the clothes? Before or after making the pose of the character?
- When do you do the pose of the character, at the begining of the project with zspheres or when you have all the anatomy and general shape sculpted?
Well, that's all my questions for now. Thanks in advance ^^
PD: Sorry for the poor english I have, I'm also looking forward to get better at it with these posts ^^
Replies
Before you start worrying about clothes and stuff like that. Try to work on that anatomy study you did until that looks good. And it seems to me that you require moore references. Or atleast thats what i THINK you need, beacuse it seems like your fundamentals are not top notch. And that is totally understandable for a guy that is 100% self tought.
Signing up for polycount is probably the best thing you can do, the character guys here gives awesome advice. Good luck !
To answer your questions :
- To sculpt clothes, I usually make an extract from the body part it covers (ex: mask the legs and extract the pants from there). Then I Zremesh it to have a nice topology to scult on. It's always easier to have every piece of clothing on a different subtool.
- About posing the character, it's a good idea to sculpt most of it in T pose, then pose it with transpose master and finally fix the interpenetration that result from the pose and sculpt the new wrinkles on the clothing.
Hope that helps
I've had some fun designing characters but yeah, I noticed that my anatomy skills are kinda bad and I can't execute what I have on my mind so I'm planning to work hard on it! The problem is that I can't find good enough references (I mean, an anatomic drawing with front back and lateral views) and also I have some problems with the see-through and the spotlight when I use them with references, because they disturb my workflow. So if anyone could link me some good anatomic references or give me some tips about working with reference images on the background I'll be really thankful!
Just with this you can go very far.
^this but I use a relaxed T-pose