So, I know how to animate and import animations. What if I wanted an animated cut scene that has two characters interacting with each other. How would I approach this? My thoughts are that I animate the full cut scene minus the camera (because that is being animated in UDK) in Maya before importing it into UDK. In the end…
Basic Zbrush question for those of you out there who might know what the hell I'm doing wrong. I made a head model in Max, exported it as a .OBJ, imported it into Zbrush and this is what I get. Which is fine, but then I hit that Divide button under the geometry rollout in the hopes of smoothing my geometry out so I can…
Hi everybody! I'm currently a bit stuck, but for the past 2 days, I've been trying to move a model from Maya 2018 using Hard/Soft Edges to control the hardness of edges. Problem is when I export the model (with Game Exporter) to FBX I have had this shading problem. From my understanding, Max doesn't use Maya's hard/soft…
Hello everyone on forum. Im new here, i just starded my journey with modeling and i need help badly;) I was inspired by many awesome items that some of u do in dota2workshop. So, at beginning i wanted to do something not worthy posting, just to know that im capable of model item, make texture and export it to game. I…
Fellow members, This my first forum post here... For starters, Im a Computer science student at the University of Amsterdam, 21 years old, nice to meet you all ;p Ive been able to get my hands on a google sketchup of out University building ( including materials an interior ) roughly that is.. Ive been trying all afternoon…
Hi everyone, I have an Issue with Zbrush, the scale of the WHOLE scene has been changed to 1/10 000 of what it was . Its appeared to me when i tried to import stuff in max that it was very small. I though it was an issue of the export and let it go. But when I imported an obj from max in zbrush, its looked sick big. I…
I am trying to move a project from Maya LT to Maya (finally upgraded). Due to the polygon export limit on LT, I broke up everything logically and exported out the FBXs with embedded media to preserve materials. Then i copied all the texture files into the new SourceImages folder. Everything is working ok, but every time I…
Hello, I am trying to create a substance of rust that can be usable on multiple object within Unity. Therefore I wan't a substance with transparency, so I can apply the rust on top of different materials. How do I do this? I've read this thread https://forum.allegorithmic.com/index.php?topic=2128.0 and created the output…
Hello, I am trying to create a substance of rust that can be usable on multiple object within Unity. Therefore I wan't a substance with transparency, so I can apply the rust on top of different materials. How do I do this? I've read this thread https://forum.allegorithmic.com/index.php?topic=2128.0 and created the output…
Hello! Introduction: I've been wrestling with the problem outlined in the title where I have a long animated sequence of a character comprised of many parts, rigged onto a simple skeleton. For the record, I did not build or rig the model, rather I had it commissioned for the project I'm managing. At this point, I'm the…