Hello,
I am trying to create a substance of rust that can be usable on multiple object within Unity. Therefore I wan't a substance with transparency, so I can apply the rust on top of different materials. How do I do this?
I've read this thread https://forum.allegorithmic.com/index.php?topic=2128.0 and created the output node and set it as opacity. I see the transparency in Substance Designer but once I export it to Unity, what should be transparent is black.I have to export a .sbsar file because I need to use sliders within Unity.
How can I make in transparent in Unity? Is it an issue of Substance Designer or Unity?
Thanks
EDIT: when I click on export outputs as bitmaps the base color map has transparency and the opacity map is completely black. When I import the material to Unity nothing has transparency.