Hello everyone, I am new to polycount and also fairly new to 3d character art. I am currently working on my second character personal project. The character is to make a current gen version of Prince of Persia. It's still very early in its stages but I would love to progress with this project with the help and critique of…
Hey guys! My name is Jaewoo kim. 3D environment artist(now student, soon to be unemployed). This is my first time actually posting something on Polycount. I really need your critique and help at this stage. I would like to hear all your critique because I need to improve. I've been making this Sci-fi religious concept…
I hope someone here can help as the issue I have is a game breaker. :( I've been working on a racing game in Unity, where the tracks are smooth with hills and banked corners, nothing too out of the ordinary. I'm modeling the tracks in 3DS Max using the lofting technique & I'm very happy with the visual results. However,…
Hi Polycount 3D modelling experts, I am working on some props which require a normal map to go with diffuse textures. They don't need to exhibit much detail though, and are mostly just there to help bake a better diffuse texture and to make the final model look somewhat smoother. What I am looking for is a very easy, fast…
Hello Polycount. My name is Álvaro Pesquera and I'm lost in life. I aspire to become a concept artist, learn 3D and design videogames. ¿The Problem? well... my country, Spain, is some kind of videogames desert; the chance to achieve these goals is low. I moved from a career in Physics to Fine Arts hoping it'll be easier to…
I just have a question on environment development for games like grand theft auto, saints row, watch dogs basically any open world game setting. Do companies ever use Procedural building generation where you just adjust different settings like floors, windows, building shape ect? These worlds are so huge I just assume that…
Hello everyone, hello Polycount :D My name is Victor Gaza known as VickGaza across all boards hehe and this is my 1st time getting out of the closet ) This is my latest character that i`m quite proud of, took quite some time to complete as I went crazy on the details that are now lost once maps were resized but none the…
I've more or less forgotten how to make models. It's been two years since I last make one, and it was made in 3DS Max that I shouldn't really have been able to obtain. I've got an issue with a Storybook game which only accepts already Rendered images. Since I've taken advantage of nearly every Store Freebie in the last 5…
Hello Polycounters, it's been some time since i posted something here. After some character models i decided to try my first environment modeling. This scene represents an art workshop called "De Zandberg" (Sand Mountain literally) that's located in Harelbeke, Belgium. I go there twice a week to practice some drawing and…
Hello polycount so started my 4th quarter at the art institute of california - san diego just recently. i got into hard surface which is an entire maya class . for the next 5 weeks i must work on a liquor store scene, and could use some ideas on what to do. i was considering doing a shanghai liquor store because it would…