I just have a question on environment development for games like grand theft auto, saints row, watch dogs basically any open world game setting. Do companies ever use Procedural building generation where you just adjust different settings like floors, windows, building shape ect? These worlds are so huge I just assume that these companies have their own internal tools for this.
I use a package at work called Pool Studio and they have it to where you bring an image in and use a line tool and basically draw out the outline of the house and set the height of it by the settings and then click on a button to add a roof and the model is already unwrapped and you just pick what ever texture you want, also when you add windows you just click on the window button and appears in the 3d view and you place it wherever you want, already textures and it has different settings like height, width , what kind of frames. Anyway just curious.
Here is a video I found like an hour ago that does procedural building generation and does a great job on polycount budget. I imagine studios having something like this.
http://youtu.be/U5GjTld_Dww
This is pool studio.
http://youtu.be/bgBOxXg2gNE
Replies
[ame="http://www.youtube.com/watch?v=1tp0HZKt_eA"]World Editor - Roads! (C++, OpenGL, SDL) - YouTube[/ame]
http://udn.epicgames.com/Three/ProceduralBuildings.html
also it looks like the snowdrop engine created by Ubisoft has a similar feature:
http://youtu.be/o8xliqAGado?t=1m54s
I used the terrain editor in unreal before and if I was going to create a path that had turns of a road seemed difficult. maybe its changed. Thats why something like the above video would be awesome to see in unreal, to where you just click and control how you want a path to go.
https://www.youtube.com/watch?v=e-QFE0AJM3U
If you need to generate roads by hand, there are many ways to help speed up the process. We have some links here worth checking out.
http://wiki.polycount.net/Multitexture
You might also find this recent thread interesting
Modular builder script
If you're interested in roads for Unreal check out this video series from Hourences
http://www.hourences.com/product/the-expert-classes-udk-assetdevelopment1/
I found this sweet video on road building but I think someone made their own script and its not apart of unreal udk.
https://www.youtube.com/watch?v=hqQKBvUI96Y
https://www.youtube.com/watch?v=MzU9XMa9K6c
pretty awesome to hear