Hey guys!
My name is Jaewoo kim. 3D environment artist(now student, soon to be unemployed).
This is my first time actually posting something on Polycount.
I really need your critique and help at this stage.
I would like to hear all your critique because I need to improve.I've been making this Sci-fi religious concept environment for about two months.
The assets have clean textures but not pure clean.
Main Problem I am thinking could be more :
1. I see the environment has not enough something to make eyes interested long enough.
2. Some objects and lights are fighting with sense of scale which I don't know which one yet.
3. The color distribution is somewhat wrong.
4. Adding FX effect, such as smog and ambient dust are missing.
Please help me guys! I would like to hear all your valuable feedback!
Have great days sir.
I added several different versions of same environment with some changes on objects,
just in case, you need more information from this environment
Based on your valuable feedback, I was able to make some progressions.
Still in progress so I need your feedback!
Thank you.
2016 / 7 /7
Replies
I like the shapes a lot. I look forward to seeing it progress!
Thank you!
I would suggest looking at famous architecture and making a mood board to help you out. For example, check out some of Zaha Hadids work. Beautiful flowing lines in a huge space with a proper amount of visual noise.
Maybe the council from Mass Effect, some of the areas in Deus Ex? I'm sure there's more but I can't think of any right now.
Regardless, good luck!
I agree. I dont know a lot about archetecture, but when dealing with a large scale building such as this, K.I.S.S. !
Keep it simple stupid
Work with larger shapes, details arent as important when your surroundings are
Looks great so far though !
Thank you for feedback. I made a lot of changes on my final product.
Please come to www.Jaewooart.com to see all the progression and other stuff that I made!
Have good day sir.
Quick edits:
You've got a nice scene, but it's a bit too busy atm. It needs LESS to make it MORE.
- Remove outside (streetlight looking) lights around the outside ring.
- You could also half the number on lights on the inside ring, there is so much repetition. (again speaking about the streetlight curved modeled lights)
- Make the main path a focal point (change material and color.)
- Make the inner ring (walkway panels) a slightly lighter color (with your lights/material/diffuse color), basically you need to separate this from the background.
- The side walls are too busy and are competing for your attention. It's supposed to be backdrop, and it's pulling too much focus, I'd simplify here.
- Your ring thingy at the top of the stairs should be your brightest object in the room. Again lighting is gonna be key. Color should contrast what is around it.
- Your ring of light under the raised pathway (at the bottom of the image) has the same light intensity/emmisive value as your doorway ring thingy at the top of the stairs....they have the same visual weight, lessen the lighting around this to strengthen the lighting intensity around your focal point (you have too competing focal points, the one at the top of the stairs should have priority).
- I don't love the yellowish pathway of my paintover - (I didn't match your doorway perfectly, but I needed to get back to work..hopefully you get the idea.)
Good luck.