Hello, Polycount! I'm currently working on making a high-poly model of this drinking fountain: I'm a student in a modeling class, and we're making props as if they're to be used in games. Here's a render with it with the Turbosmooth modifier applied. Do you guys have any tips? Thanks!
Well, for starters, if you are planning on building the whole shrine you still have quite a ways to go, and you haven't yet begun the fun parts. The model you have currently looks like the starts of a High Poly model which hasn't yet been sub-divided. There should be no reason for you to unwrap this as most of the detail…
Hi all, Just wandering if anyone had any problems running cannon fodders decompiler / studio compiler lately. Both apps load and I can load a model but if I try to extract / decompile the program states "unable to load model". This happens in both online steam and offline which is wierd. Not had this particular error, its…
Hello, I'm looking for someone who can rig/animate and maybe create voxel style models if needed. Game is basically a top-down zombie survival shooter for mobile platforms. I already have some voxel style models I have created which still needs rigging and animating but we could still need more 3D voxel models so, you have…
Nice tip Rhino, Ive never modelled from a photo before but Im sure I will have to at some point and thats a very good point. I agree that the ears look way too far back. I think you should model the hair in aswell since there is quite a vast volume of it there. At the moment the hair just looks 'stuck on'. Also, Im…
3D Modeling Generalist Visual Purple is looking for multiple 3D Modeling Generalists for
full-time on site work at our Boise, Idaho Studio. This is a full-time position. The ideal
candidate will have experience working with the Unreal Engine 4 creating primarily VR games. They will also have a proficiency
in a primary…
Hi everyone! My team and I have been working on our game for quite some time now but we're lacking a character designer for our team. The game is being made in Unity and is coming along very nicely. What we would need is someone who can dedicate some of their time every week working on a couple of characters for the game.…
Not sure where to post, but is it actually possible to ask a commission for a model work ? I mean I want a character to be a an actual 3d model with rig.
Character Modeler Looking for talented mid level Character Modelers with at least 3+ years experience in feature films or video games. Must been skilled in Maya, 3DS Max or Zbrush, if interested, please send your resume to [email="nicole@damconsultants.com."]nicole@damconsultants.com.[/email]
Hello, I created a model with UDIM UVs and imported to Substance painter by using "Create a texture set per USIM tile" feature since seems like Marmoset 3 doesn't support UDIM texture. But now the problem is I don't know where I can enable Marmoset's multiple texture set option of my model. Should I just bake my model in…