Hi, I've been racking my brain trying to figure out how to bake morph targets to my character so I can collapse the morph modifier in the stack. How do I do this? Is it even possible? The reason for doing this is that I want to scale my character and rig (rigged with CAT) using the 'Rig Resizer' but it won't work with the…
been doing a bit of experimenting in max, baking vertex lighting into objects, now simple radiosity gives nice results but im not getting enough light bleed, so i would like to add a bounce or two so that occluded underisdes get at least a touch of light, this has to be ready to convert so cannot be a render option must be…
I'm having a hard time nailing the proper workflow to get good maps for my rock sculpts from Zbrush. One problem I have is visible seams, and this last one I'm not sure about (see image). Everything is in one smoothing group. I've exported maps directly from zbrush with this result, and also tried a bake in Xnormal with…
I've just started playing with substance painter and have very quickly run into an issue baking maps. I've been following the youtube videos put up by allegorithmic but everything just works for them and I haven't run across mention of what my problem could be. here are my meshes and settings. My google searches havee come…
I'm using substance painter to bake the high poly onto the low poly but I'm trying to get all the detail inside. When I tried it this way it looks bad..... So I was just curious how you guys might go about turning this high poly model into a smaller one? Should I hollow out the center? Should I bake the middle prongs and…
Hello everyone. I'm having issues understanding what's going on here. I've seen and read everything about textools and uv splits, and smoothing. I'm just not getting it. So I decided to do a test bake on a simple object. Here's what I got. Please see below. As you can see the problem here. I followed the rules of…
Not sure if this has been asked before, I basically need to bake lightmap with only lowpoly and normal map, kind of like how painter does it, but it can't use custom lights. Thanks!
Hi guys, It's the first time I encounter the tech issue of baking env/props destruction animations from maya to a game engine (in this case Udk). Read *noob if you wish :D I'd like to know if there are some good tutorial out there on the subject, to start doing some test. I am interested especially on wall/rocks/crystals…
Hello, I'm posting here on behalf of the team working on the Multiversus Infinite community mod for the game Multiversus. We are a dedicated and hard working group of programmers and artists who are committed to making the best mod we can and have made significant strides in development towards our goal of 1.0 launch, we…
Mostly only the 0-1 square of the UV space is used when baking. If you move your duplicates 1 square, they don't interfere with baking, but have the correct textures, when the image is tiled.