I'm having a hard time nailing the proper workflow to get good maps for my rock sculpts from Zbrush. One problem I have is visible seams, and this last one I'm not sure about (see image).
Everything is in one smoothing group. I've exported maps directly from zbrush with this result, and also tried a bake in Xnormal with the same result. It seems like it's generally a shading issue Im getting, either in the maps or in the rendering of seams later but Im failing to understand why and how I should approach this properly.
I've read a few different articles now, but I'm still unsure about these few technical details Im missing out on. Any help is much appriciated.
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