I'm using substance painter to bake the high poly onto the low poly but I'm trying to get all the detail inside. When I tried it this way it looks bad.....
So I was just curious how you guys might go about turning this high poly model into a smaller one? Should I hollow out the center? Should I bake the middle prongs and the rest of the model separate?
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Explanation of why does this work:
https://polycount.com/discussion/147227/skew-you-buddy-making-sense-of-skewed-normal-map-details/p1
It did create a different problem though.
Two pieces still look kinda low rez.
I will go back and mess around with low rez pegs for these two objects.
Though now the biggest issue is the speaker.
and yes the low and high are both stacked on each other. I just pulled them aside to show you what they looked like.
neat stuff, and decent bake results. I'd definitely go with what @poly_troubleshoot was going on about, normal maps can only do so much - you have such an extreme depth discrepancy with your low res vs high res. Just extrude that face in the low res in a bit, keep the vertex in the middle to fight skewing, and you'll get a much better result!