Hello fine people of polycount, I'm here with some questions regarding iOS games in unity - specifications for us, 3d modelers. 1. Are there any specific texture formats, number of bits per pixel, number of colors or color palettes recommended for such projects? 2. Are the uv unwraps recommended to be non-overlapping? 3.…
Hello fellow Polycounters My name is Bert Ruiter, I'm from the Netherlands. At least I've managed to create a reasonable portfolio site. I'd love to hear crits and / or tips of you guys. http://bert-ruiter.nl I'm graduating this year, and hoping to participate NHTV visual artist (Breda, Holland) study. If I'm not…
I am new to the Polycount Forums, so I thought I'd start with a WiP thread. I found this robot online and am working on making a 3D game asset. I am starting with a high poly model and I will update this thread as I finish it and move on through the process. The goal is to have a fully textured and rigged game asset in…
Hey guys! Student game artist here giving this a go, mainly looking for feedback and good advice on how to improve with my work. First time posting on Polycount as well as entering something like this Planning on making a throne room based on overgrowth and underground ruins, the idea behind it is that its a throne room…
Hi there! New to polycount, hope this is the right place to post this! I've started to get into zbrush to augment my 3ds max modelling. I was browsing the plugins available here I downloaded the GoZ plugin and my antivirus picked it up as a virus :/ Now I'm wondering if this is a false positive of some kind, or someone has…
Just a couple of quickie models I've finished during the evenings of the last week or so. They are rendered in xNormal (xnormal.net if you haven't discovered this nice 3d viewer/normal map generator yet). Used maya for modeling, mudbox for sculpting and zbrush for parts of the texturing. xNormal did much of the baking.…
Hey polycount, a question appears. I want to model something like this in 3ds max. What are my options to make something like this into a game model? Do I do it all by hand and not worry about poly count? Do a tile with geometry in max, bake it into a normal map and apply onto a mesh with opacity map etc? Wouldn't it be…
Hi, I'm glad to became new member of Polycount community. Recently I was studying Blender becouse until then I had student license of 3ds max and I liked it. But I choose to try Blender as it is really big package and it's free. So this is mine first try of hard surface modeling for games. Baked in xNormal, PBR textures…
Hello everyone, My name is Tural, I am freelance artist. Seeking for ways to improve and thought that digital sketchbook is gonna be good way for it. Was doing such thing on other forums, but thinking that polycount in gonna be great for my goals - implementing 3D in my 2D works :D I am gonna post new sketches, studies…
Helo to all polycounters ! I am creating model which will be in my platform game project.It's a duck and I'm going to create more animal like models. Here is sketch of the model and here are some screenshots from 3ds max Give me same advice on this character, what should i change or add.What another animal model should I…