Hi, I'm glad to became new member of Polycount community. Recently I was studying Blender becouse until then I had student license of 3ds max and I liked it. But I choose to try Blender as it is really big package and it's free. So this is mine first try of hard surface modeling for games. Baked in xNormal, PBR textures done in Photoshop with use of Materialing script and tools like height to normal from xNormal Photoshop plugin. Rednered in 3DO.