Thought i would try some quick fan art. Honestly, the purpose of this is to speed up my work flow, without getting bogged down by too many steps and create some stylized fan art for one of my favorite games. Reference: Currently: Wires: Still need more refining and im hoping to have it finished in just one more solid…
I would like to get some feedback on a couple of hard surface props I’ve done recently. I know that as an artist it can be hard to see past the fact that I created something ‘cool’; and truly see that object for what it is. So, with that said, I would like to post a self-evaluation of where I ‘think’ I am.. and then get…
I just graduated recently and I would really like to be an environment/texture artist for a game company. I usually lean more towards next gen modular assets using zbrush to sculpt and polypaint a lot of the texture. However i have always loved and been a fan of hand painted texturing and have always been jealous at the…
IMPORTANT: This is a full-time position ON-SITE in New York City Fauna Robotics, an Amazon Company We are looking for an experienced Technical Animator / Technical Artist. The Amazon job title equivalent of this is: 'Design Technologist' Job description We are seeking a Design Technologist to define the expressive motion…
I'm trying to model a hand holding a cigarette but I'm having a lot of trouble getting it to look right. I'm not worrying about details at the moment, only the general shape of the hand and the fingers and I'm very unhappy with it. I'm trying to get it somewhat similar to this. Any help is appreciated.
This is a kinda stupid question, but I was wondering how lowpoly hand uv maps are most commonly done. I usually try to planar the top/bottom with fingers attached, and if possible weld one side of the hand together to lessen seams. is there a better way I should be considering?
Hey, I have been working on this hand for about a day but before I texture and rig it I have to have your opinion first. I know there is a missing finger, the model is for a fps game I have been working on (don't ask). I appreciate feedback especially when this is my fifth hand I have created in the past month due to…
Hey there, Razz. You're starting out in a good direction, really selling the shape and starting to get into some lighting information. The things I can say is that some of your details feel a little sloppy, and rushed. I would recommend you look up real wood planks and figure out how to add similar details into your…
Hey everyone! Just wanted to share a quick update on this project. I was recently invited by the 80 Level team for an interview and a deep-dive technical breakdown of this environment. Since it turned out to be a massive 19-page piece, I won't cross-post the entire text here, but I really wanted to share the link with the…