This is a kinda stupid question, but I was wondering how lowpoly hand uv maps are most commonly done. I usually try to planar the top/bottom with fingers attached, and if possible weld one side of the hand together to lessen seams. is there a better way I should be considering?
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Hands are probably one of my least favorite things to do anything with, texure, model, rig, they're just a pain. And if you get them wrong, it can really throw off the whole look of a model.
http://img518.imageshack.us/img518/4145/handqe3.jpg
The green lines are where the seams were. If that were the right hand of the player in an FPS, the seams along the fingers would very rarely (if ever) be shown. Seams weren't a huge issue since I just used Polyboost to paint them out.