Hi there, I'm about to starting my sketchbook. Recently I'm working on this slightly stylized male brute - my goal is to deepen my experience on the fields of SSS, compositing and fibers. Hereby I've posted three images from the oldest test-render to the newest one. The facial hair is not so good, I have to work on that.…
Hello all. I'm running Unreal 4.13. So I've made a "master" level sequencer to hold all of my shots together. I've made two shots and they both do their thing quite nicely. However, once I jump back to the "master" level, the one that contains all of my shots, nothing happens. In fact, the thumbnails won't even update.…
Hey everyone, My name is Julian and I'm new to all this, I've been lurking around polycount forums for a while now and thought it's time to be part of the community. I'm a student currently working on my final year as a 3D Artist at SAE Institute. I'm basically doing a 3/4 year course in 2 years, so now I'm on my 2nd year.…
Hi everyone, this is my first ever weapon model and first time sharing work on the Polycount forum; I apologize if I am breaking any manner of forum decorum and please correct me if so. That being said, I have lurked on this website for some time now, and I'd like to thank all of the seasoned users who have shared their…
This is the issue; all of my meshes show up in the UDK editor window and are connected to the packages correctly (UDKGame > Content > Packages) as well as my map folder is in the Content folder as well. When I go to click on "Play in Viewport" after building my lighting all my meshes disappear and the shadows stay. This…
Hi All. After reviewing the modding EULA and a post by Kyle_RE in the Q&A thread I'll be linking the meshes for the COH2 competition in this thread as I get them packaged. Note: All models are copyright Relic Games and may not be used for any purpose other than mods for COH2. These are provided as-is for purposes of…
Hey guys, sorry if this has been asked before, I have searched the forum and couldn't find anything. So I've made a CAT rig in 3ds max which I've skinned to a dinosaur mesh. The problem I'm getting is with the legs. When I try to animate a walk cycle the legs sometimes freak out and I get really strange rotational values…
I have a file that contains 20 trim pieces. I need to edit the uvs of all 20 pieces and move a row of the uvs down a few units. In later versions of max, this would be really simple, however Max 9 seems to be only be able to edit the uvs of a single object at a time. The trim pieces are linked to havok geo, and are named…
Hello there! I have recently started doing weapon concepts for DOTA2 heroes and ... I am looking for 3d artists for cooperation Here's the full album of my creations containing around 25+ weapons so far http://imgur.com/a/z4ri7#Qcjwuiz Everything in it - bellow Slardar weapon is unfinished early concept that was more or…
SP Beta 9 Main Changes * Added: Yebis 2 post Processing! * Added: Scale control over Materials applied to Fill Layers * Updated: New project wizard allows you to import input maps (AO, Curvature, etc.) * Updated: Automatically plug input maps (AO, Curvature,etc.) to Substance Effects From Beta 8
* Added: Multi-Material -…