Today I would like to introduce you to a tool that I've been working on that provides a completely new and unique way to build large scale worlds for games and multimedia. For a full detailed description, and video see the Kickstarter that just launched today…
Wall of text Incoming! This is some of the first documentation Ive written for a project, so if I leave out anything you are curious about, feel free to ask. I am not the type to hoard information and will answer questions to the best I can. During the week I have created some more assets and brought them into UDK. Id…
I think I'm a year too late on submitting this to CAPCOM, but here's something I've been scouring around DeviantArt and the latest video game console games for (to no avail at this point): the PErsonal Terminus P.E.T. and the Link P.E.T. and all their accessories (Wireless Plugs, Gates (like Battle Chip Gates), P.E.T case,…
Hi everyone. For this coming year at school, I've decided to work on a complete environment and characters (and hopefully make it some sort of super-simple mod?) using the UDK as a base. I will probably get help from some programmers later on so they can help me setting up the mod itself (seeing how characters won't move…
I’ve been working on quad remeshing workflows for animation and game assets, specifically around edge flow consistency and deformation safety. Most automatic remeshers are fine for previews, but I kept running into problems on denser meshes where diagonals and uneven flow made rigging unpredictable. Below is a before/after…
I did a quick test with a FBX file made in Modo 501 with the latest December 2010 Beta version of UDK. There are some issues: 1. Smoothing groups appear transfer over properly with both FBX options. That's good. Unfortunately with Autodesk FBX the vertex normals appear to be messed up somehow. 2. My object has 2 unique UV…
Guys come on. Let's just drop the insults before this thread gets closed. I don't want to see that happen. This game deserves better then that. So on that note.. this games awesome. I have played the demo on PC (max settings), PS3 and 360. The differences are small. PC looks downright amazing but I don't have the 2 next to…
I learn by doing, not following tutorials. I don't want to do a donut, I want to do [something] and I feel strong aversion to watch unnecessarily long videos with music, silly jokes and FX narrated by tiny heads. That doesn't mean tutorials are terrible, they're just not my cup of tea. They might not be yours either. So I…
Hey Bryce, Artist is spelled wrong on every one of your images in the bottom right corner :( I'm liking your train and tank but they're not finished! I got told a lot not to post unfinished art because it made me look like I couldn't complete what I started. It also looks awesome just to see the finished product for the…
Its comming up to the end of my time at uni and for the last project weare having to do a group project where we make 1 map as a team and then were having it evaluated by staff at tt fusion. stupidly i was put in charge of the group and have to manage everybody (they all hate me already because of my dictatorish nature…