Here are some of the highlights:
In the interest of full transparency, here is a list of other content used in the RoboGenesis screenshots to show off the terrain:
The entire world for RoboGenesis took about two hours of work to design in WorldKit. All of the basic landforms and terrain were there on export from WorldKit. About 10 hours were spent in engine tweaking and modifying the terrain to be suitable for gameplay. Modifications included better definition and refining of rivers, smoothing of shorelines, adding ramps to get between some terrain levels, addition of lakes in some areas and smoothing minor anomalies in the terrain.
Let me know if you have any questions, comments or suggestions. I hope WorldKit becomes an extremely useful tool in the environment creation pipeline!
Replies
//Chris Radsby
I hope to have another video update for WorldKit in the next week or two showing our progress on the new weight blended terrain layer system we're working on for exporting masks to UE4, so stay tuned.
I've seen some of your stylized environment work in UE4 on 80lvl and it's gorgeous! keep it coming.
If so, how does a mere mortl like me get my hands on it