Hey everyone! I wanted to show off my love of foliage, and my progress on making this little forest scene. It is still WIP and I will continually be adding to the scene everyday. Any advice/feedback/crit is EXTREMELY WELCOME. I would love to make tutorials as well or give any advice to other foliage modelers. In fact I am…
I'm using connected SceneCaptureCubeMapActor to a vehicle to create realtime reflections on metallic parts of vehicle. This worked like a charm when I was working on a scene few months ago, now it's not working anymore. CubemapActor and texture it's linked too appear full green all the time. Do you have any idea what could…
Hey guys, I am trying to light a low poly scene in 3d studio max. It is a christmas themed scene, and trying to simulate christmas lights. But don't know how to go about it. I could never light my scenes properly. Is there any good tutorials? The scene is a small modular street. each module is a house, and a bit of…
Other then attaching each side, I've completed a 3d model (5600 polys) using one of Spinefinger's concept drawings as reference. Here is my model: But now I have questions on how to properly render it out to make it, for a lack of a better word "cool", as you commonly see renders on this very board. Can anyone direct me to…
Hi everyone, I have an Issue with Zbrush, the scale of the WHOLE scene has been changed to 1/10 000 of what it was . Its appeared to me when i tried to import stuff in max that it was very small. I though it was an issue of the export and let it go. But when I imported an obj from max in zbrush, its looked sick big. I…
So I'm mainly a prop modeler, and I think they come out decent, but I have been told that a great presentation shot can make an average model look awesome. The way I usually set up my scene is to drop my mesh in the scene, set up my lights, camera, camera settings and use the ambient sky setting for the background. I…
Hi everyone, I’m a third-year computer games art student at Teesside
University. I’m currently working on creating a Moroccan villa. I’m looking for
feedback on what I have done so far, I’m not happy with how the scene looks but
I’m struggling to pin point what is wrong within the scene. I have taken a lot of inspiration…
Hey guys! This thread is all about a two-man team working on a current project called "Trespass" for our final year of university. It will all be in UE4. We haven't really focused on any narrative as we both wanted to give full attention to the modeling and texturing. We aim to showcase a good-looking scene. In order to…
Polygrinder: you can try this hack script. I call it a hack because it needs to add a scene node and assign it the scene name so that I can use the "uniqueName" method which only works on scene nodes. This gives me an incremented file name which I can save the scene with and then delete the node. I havent tested it much…
There is multiple technique to make animation (at least in maya). One is to use character set, making your animation with it and then save all your keys as a clip (see the trax editor). These clip can be exported and imported in maya. Personally I hate character sets, so I don't use them. Some other do a bunch of animation…