Hey guys!
This thread is all about a two-man team working on a current project called "Trespass" for our final year of university. It will all be in UE4.
We haven't really focused on any narrative as we both wanted to give full attention to the modeling and texturing. We aim to showcase a good-looking scene. In order to achieve that, we need some help from you guys! So please feel free to give us some advice!
The scene is in an abandoned prison cell off-limits to the public. Two characters trespass into the abandoned prison. They then find themselves trapped by a psychotic ex-con. The scene will basically show one of the characters injured, and the protagonist defending from the psycho. The scene will be still, with the camera panning around here and there.
Team:
Kee - Character artist (
http://artofkee.co.uk)
Rod - Environment artist (
http://www.rodrigomiguel.co.uk/)
Replies
EDIT: Here are some moodboard stuffs just so you guys know what direction I'm trying to go for.
I'm trying to aim for 3 characters but we'll see how it goes. Also, I'm not doing any likeness sculpt on any of the characters. Unfortunately, my skills aren't there yet for any likeness sculpt. >__< I'm mainly taking certain features. I was advised to follow one person's face so it's easier to find different angles of the face.
Psycho Moodboard:
Hero Moodboard:
Side character moodboard:
The prison concept doesn't look like a prison. I actually thought before reading your text that it was an abandoned mall. There's no natural light at all, the staircase in the middle looks like an escalator, the ceiling's seems too low and the railings are concrete and opaque so block line-of-sight.
I'd recommend you get some really solid references for prisons and photobash a concept:
https://www.flickr.com/search/?q=alcatraz
https://www.flickr.com/search?sort=relevance&text=west%20virginia%20penitentiary
https://www.flickr.com/search?sort=relevance&text=jail
Edit: Never mind, the new concept and models look way better
Just some food for thought. Otherwise, I'm really diggin some of the stuff you have. Maintain the course!
If you look at the metal tray, it looks like there is thick paint, thin paint, and all the exposed metal has been rusted away. When I look at your tray, I see paint, bare metal (maybe rusted metal?) and a layer of paint that doesn't follow the properties of how rust is formed; it's just it's own pattern applied over the two materials.
Painting water vertex style
This scene will be stronger taken in the direction of these images......in terms of mood, composition, and atmosphere.
Those tables go in large open areas like this...(this is only to show table usage, not the artistic direction. Ref only.)
You can still have it be more run down, graffiti....the works, but not being able to see all the assets you've labored over is sort of a waste of time.
The table and wood pallets seem really out of place for me, usually these areas are free of clutter and left open for lineups and roll calls. Time for you to watch Shawshank and Green Mile.
Thanks will look into lighting, not my strongest skill xD