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Issue with SceneCaptureCubeMapActor

ArYeS
polycounter lvl 8
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ArYeS polycounter lvl 8
I'm using connected SceneCaptureCubeMapActor to a vehicle to create realtime reflections on metallic parts of vehicle.

This worked like a charm when I was working on a scene few months ago, now it's not working anymore.

CubemapActor and texture it's linked too appear full green all the time.
Do you have any idea what could have caused this problem?

Note also if I place new actor in scene it behaves same way (full green). I'm using DX9.

Here is a image with cubemapactor selected:
problemwithscenecapture.jpg
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