How do version numbers for software or builds work? Is there a universal way of doing them or are there many ways of using them? I had been working on a boardgame in my spare time called JIZZ WIZARDS! using a pbwiki, and have been using a version number for updates. How it works is, version 1.0 is reserved for when I would…
Torn Banner Studios is looking for a talented Senior Environment Artist to contribute to our recently released game Chivalry: Medieval Warfare. While this is freelance work, there is opportunity for this to become an on-site gig in the future. We are looking to setup a studio in the Toronto region of Canada in 2013 and…
Torn Banner Studios is looking for a talented User Interface Artist to contribute to our recently released game Chivalry: Medieval Warfare. While this is freelance work, there is opportunity for this to become an on-site gig in the future. We are looking to setup a studio in the Toronto region of Canada in 2013 and this is…
Currently sculpting in Mudbox 2013 and when rotating the object to the front view, I'm able to use the Grab tool to move parts of the object around. However, when rotated to the Right or Left side, I'm unable to Grab the same area. After doing a Freeze Tranformations, I'm able to Grab the area I want in either Orthographic…
Hi all, We are looking for a 3D/2D artist who has some spare time to work with us on a mobile game. The programming side of the game is very close to completion and we are looking at a very polished and high end product. It has been in production for around a year, release date set for march 2013. This is a very easy…
Ok, it's been an absolute nightmare trying to learn about how to use gradient maps for toon shading, as I keep on seeing examples of people using it but never any explanation to how they've done it. I was lucky enough to come across polyphobia's TF2 shading tutorial (…
glish.aljazeera.net/NR/exeres/7AC82F70-0163-4D24-8B4A-39B034233809.htm It seems Association of Southeast Asian Nations has passed what is being called a landmark constitution. Without Japan, I can't see this association rivaling the economic superpowers of China, the U.S. and the EU. But perhaps in the decades to come this…
Hello! My name's Seth and I'm due to graduate at the end of the year. I'm working with a couple other students to put together a level in UDK which I plan on using as a portfolio piece. My school program has trained me in a generalized skill set and I've decided that I want to specialize in lighting and textures -- I'm…
Hello All! My name is Travis and I would like to tell you about the Wisconsin Game Developers Summit, an event that I believe many on this forum would be interested in. The Wisconsin Game Developers Summit, or WGDS, is a games summit being held in Milwaukee on April 20th-21st, 2013 at the UW-Milwaukee Student Union. The…
Buggy for ride in the post apocalyptic world. Inspired by Mad Max universe. I love the theme of the apocalypse and now it was my turn to do something close to it:) All modeled in maya, all parts created for smooth. All parts are unfolded, textures made in high res. All started with two short articles for 3D Total magazine…