In maya 2012, I'm getting a problem. When I select a face, it looks like that, with the vertices highlighted. When I try to extrude from the face, It's completely messed up, I can't quite explain it. How do I get rid of this pesky setting that I somehow activated?
should be an easy question, how do I get all of these seperate faces to overlap and occupy the exact same coordinates (and fill the uv map boundary)? I think there was a shortcut or something in Maya when uv unwrapping called Unify faces but I barely remember
Probably a silly question with an obvious answer but...previously I'd select some BSP faces and click a material in the browser to apply that material. Now, it only seems to apply a material to a face if I drag it from the content browser on to the face in the editor...one face at a time only. What am I missing?
Well that face is probably flattened into a line in your uv layout. Just select that one face thats giving you problems, and it will probably look like a line rather than a face in your uv layout. Either reshape it out manually, or reproject that face and weld it where its supposed to go.
Thanks for the feedback Alemja. I agree re the faces. My problem was probably always with the photorealistic side, never quite got in to making faces that are meant to be hyper realsitic. I think the cartoony/ semi realistc suits me more, so might cull some more of my faces . I realise there area lot of Arnold rendered…
Try flipping the normals of the faces, then flipping them back. Turn on visible normals and see if your blue lines face the right way. The other thing that works for me sometimes is to delete the face, then recreate it.