Hey all, first time poster. I heard this place is way more active than cgs when it comes to help with critiques so I thought I'd post.
Basically im stuck on female facial anatomy/proportion.
I feel like the face is too long but I dont know if its because im used to seeing stylized characters to the point were realish anatomy looks strange or maybe lack of hair? I dont know what it is but it doesnt look right to me. Im basically stuck. Should I add hair? Does that help things visualize? Do I bother with eyes?
I found a nice video on female faces from ryan kingslein on youtube and followed that to the best of my ability. This is what I got. I suck at lips so Im pretty sure thats a big problem.
Sorry if I sound jumbled, very tired, been practicing all day with short breaks in between. I'd just like to know my weakness's / trouble spots. Is the face actually too long or is it passable? Any critique would be greatly appreciated.
Prior to this Ive been practicing sculpting the actual human skull because I heard I should learn bone structure first. I built upon that but I still need work on actual bone proportions which is surely causing me a problem with this. I also need to look into facial muscles I think.
My overall goal though is essentially semi-real. Not direct life-like one to one real sculpts, just slightly stylized / realish sculpts. That also makes me wonder if Im going to far with this. Maybe I dont need to go that far into facial anatomy, maybe just basic forms would be enough? I dont know. Im just lost now and I dont know where to go further. Any critique would be great. Zbrush perspective is on if that matters.