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UE4 flipped faces in playmode

Hey guys,

I am currently working on a project in Unreal Engine 4. The project is for my portfolio and not for a game but I want to have a playable character for the scene. I set everything up and it works fine, the character can move and there is no problem, but when I attach armor, a shield and a sword and go into playmode all the faces of the attached sword are flipped. The other pieces of the armor are fine and work properly. Also when I drag the sword as a static mesh in the scene, the faces are not flipped and work well in playmode too. I set the armor, shield and sword up as attachments to the character and attached them via the constuction graph of the character and sockets in the skeleton. Does anyone know how I can fix this? It would be very helpful :)

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