I want to have Face texture animation character in Unreal. How to do it in Unreal. Or how to export Face Texture animation from maya to Unreal??? Thanh so much!
Thanks Obscura! Ex: i did animation like this video: https://www.youtube.com/watch?v=WSLyA7eQWOU how to export from that file to Unreal. I done animation in maya already. i only want to export from maya to Unreal, because i only need Unreal for render to videos Thank you so much!
This is an UV animation. You don't need to export anything on this. Just export regularly. To be able to reproduce the UV anim inside Unreal with the texture, use "flipbook" node in your material.
Bit more detail about this, I was in a hurry when I wrote the previous comment. So you can't export an UV animation to Unreal, but its easy to set it up working in the same way, inside it. You can control UV position in materials. Use flipbook node in your material, or just a division to scale it, and offset to move it to the texture piece you want. Then all this can be animated with some math, or with a timeline animation, and/or sequencer/matinee.
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Ex: i did animation like this video: https://www.youtube.com/watch?v=WSLyA7eQWOU
how to export from that file to Unreal.
I done animation in maya already. i only want to export from maya to Unreal, because i only need Unreal for render to videos
Thank you so much!