Quick update (as per Memory's suggestions): Increased the curve on the door and surround Decreased the sides on the smaller cylinders Redone the wheel Redone capping of cylinders to decrease poly count to allow for extra curve on door Previously the door was sitting at 5,960 tris, now at 6,408 - both figures are door only,…
Hey guys. I wanna create a big ass gun. Because I am not a designer, I decided to work from a weapon concept of a doom gun. I love almost every gun in this game. Maybe I will do one more in the future. This time I chose the static rifle. I am nearly done with the blockout. I am pretty excited, how this baby turns out. Hope…
Hey guys I have this model exported to doom 3, the probem is the seam across middle its looks bad, even more than the stock models. I have used renderbump to the make normal with enough edge padding but it is still there. Anyone else have the same issue. bye
hey Polycount! Here is my latest project! Super Marauder! a Doom Eternal fanart! Watch with sound! https://vimeo.com/user122186272/review/518132702/4d3b201182 full project here: https://www.artstation.com/artwork/d8BYnw
Good start, but I think there's a lot you can do with this. I highlighted them in colors, on what I noticed. ~I'll start with the white grid. Since this is usually the angle that we all make for hallways, there's usually something important or significant at the center or end. ~Purple: Leading to that door or gate. If…
Cool start! 1. Focus on making the room layout logical and believalble 2. Add human scale reference. Add FPS or 3d person character blueprint to walk around an test the space 3. Make sure the storytelling and props are consistent. Cables, seperation between floor and walls. cealling. lamps, wall sockets, door,
Hey everyone, this is my first time posting on here. I'm currently working on a likeness sculpt of Dolores Abernathy (Evan Rachel Wood) from Westworld. At this point I feel like I'm at a stage were I could use some critique to push the likeness further. Here are some of the references I used: My current WIP: