Hey guys. I wanna create a big ass gun. Because I am not a designer, I decided to work from a weapon concept of a doom gun. I love almost every gun in this game. Maybe I will do one more in the future. This time I chose the static rifle. I am nearly done with the blockout. I am pretty excited, how this baby turns out. Hope you like it.
small update of my gun. After established my blockout yesterday, I now start refinining all the shapes. Working my way from front to the back. Hope you guys like it so far.
small update of my gun: Today I worked for about 2 or 3 hours on the placeholder parts and converted most of them in clean subD meshes. progress became slow today. I hope I can continue with the more fun detail part tomorrow.
Today I converted most of the blockout geo in subD geo and also started a little bit of fun detailing. for instance the panel lines. I found a nice solution for doing that without messing up my mesh. hope you guys like comments and critiques are welcome as always
This looks awesome! Is this going to stay in hi-poly, or will you bake maps and make a lo-poly game ready type asset? Depending on the materials, some of the edges seem a little round and sort of 'cast' or 'molded' as if they're plastic when they maybe should be sharper and 'folded' or 'stamped.' Just some thoughts about what materials go on what sections I especially love the close-up renders
Little Update: @aclund3 I will stick to the highpoly first. I was going for baking it down later, but this projects is just for model practise. It will be definitely a challenge to bake this baby and texture it, but this is not my first goal. The materials are just draft picks. Nothing special. Just to seperate the parts.
little update: I am getting close to the final highpoly. whats left are the grip area and the bottom. I will not going for more details otherwhise the model becomes too buisy for my taste. What do you think?
Nice work, hp has come together well. It looks a little wider than the concept but it works with the chunky design. Only crit would be about all the missing screws. They'll help to break up the shapes and add more of an authentic feel to the rifle's craftsmanship.
Some guys told me it would be better and easier to do the screws in in quixel or substance painter. But maybe I will go and model them by hand.
It can be, yes. I saw you mention earlier that this was modeling practice and you may not even bake it. If that's the case then screws would be a good idea
Hey guys! I am done with the Highpoly. Also did about 70% of the lowpoly work. Here are some new angles and a new shader. experiment, just for fun. Hope you guys like it.
@Polygoblin Thanks man! There is no real magic behind it. Just a really simple setup.
@pmiller001 thank you! Yeah I will definitely bake it down and texture it in the future and will use this thread as I proceed with the progress.
@WilliamVaughan Thanks man Thanks for your email and the entry on your page as well. I really appreciate it.
@Gillespionage Thanks man! I made this just to improve my modeling skills and because I love the weapon design of doom. I rendered all my shots in modo. WIthout any complicated setup.
@gauravcm I did the panel lines by creating cutlines and bool them in to the mesh. After I was happy with the look and the position I cleaned up so I can use it as normal SubD geo again.
Replies
Today I converted most of the blockout geo in subD geo and also started a little bit of fun detailing. for instance the panel lines. I found a nice solution for doing that without messing up my mesh. hope you guys like comments and critiques are welcome as always
@aclund3
I will stick to the highpoly first. I was going for baking it down later, but this projects is just for model practise. It will be definitely a challenge to bake this baby and texture it, but this is not my first goal. The materials are just draft picks. Nothing special. Just to seperate the parts.
What did you make this in and how did you render all your progress shots? It looks delicious!
@pmiller001 thank you! Yeah I will definitely bake it down and texture it in the future and will use this thread as I proceed with the progress.
@WilliamVaughan Thanks man
@Gillespionage Thanks man! I made this just to improve my modeling skills and because I love the weapon design of doom. I rendered all my shots in modo. WIthout any complicated setup.
@gauravcm I did the panel lines by creating cutlines and bool them in to the mesh. After I was happy with the look and the position I cleaned up so I can use it as normal SubD geo again.