(UPDATE, created planes need not be segmented) over the years i think of things that would make handy scripts to help my work flow. and since i know nothing about maxscript and am too lazy to learn, i come here and ask some nice polycount scripters to help me out and make them. its suprising that usualy they jump at the…
Hello. I'm creating a rollout that contains more buttons than can be seen within the actual size of the rollout. Currently, I have two buttons (up and down buttons) on the right side of the rollout that retain their position, while the buttons on the left move up and down depending on what buttons were pressed on the…
Howdy Folks, Wanted to share a simple idea on how to make cylinders/tubes etc that have holes through out their model without ending up with smoothing distortions. This is using the conform tool in Max but there are similar tools in other packages as well. Ive attached an FBX file with the process broken down for anyone…
here are the final assets for my assignment, each asset is centred in on the 0, 0, 0 axis points to be easily moved around the scene as intended using grid snapping. all materials work as intended, and did not provide any errors that I was aware of. All feedback appreciated :D
Its another one of oXY's durr, its so obvious threads. How do I create a bone structure for a universal/driveaxle in max? I mean so that the children only rotate in one axis. And... I want to do inverse k with it as well. http://en.wikipedia.org/wiki/Universal_joint I assume I need three bones, two as children. The third…
Planetside Software, that's the company not the game, has released their latest terraforming software, Terragen 2.2. It's a world builder that lets you create vast realistic landscapes filled with picturesque mountains and clouds. I'll list the presser after the jump. Here's the press release: Terragen 2.2 Now Available…
It's been a few weeks since we kicked off the Beat Em Up Challenge and what a productive few weeks it's been. There have been some seriously nice and interesting entries so far and if you don't get much time to follow the challenge, then this post is for you! Here are a select few entries for you to check out. BEAT-EM-UP!…
Hello, So I'm a noob self teaching myself 3ds max. I'm working on skinning my model to the bones so everything moves and looks smoothly when I animate. Heres where my issue is. When I go to use the mirror tool so that I dont have to do my arms and legs twice, the plane is at a odd angle. My model is nice and centered on…
Ive offset half of the model im doing by 2 on the U axis but it has this weird error where it only uses a small amount of the texture space as seen here. Any help Plz?
I have a process which i really want to automate as its a fair few clicks and i do it everyday when exporting models into our engine from max: The process is this: center pivot to the object, move the pivot down to the base of the model move the object to 0,0,0 so its on the origin (this sould mean the base of the object…