Ive offset half of the model im doing by 2 on the U axis but it has this weird error where it only uses a small amount of the texture space as seen here. Any help Plz?
That looks like a totally different UV layout. Try checking the channel of your Unwrap. I've heard of some of the newer versions of max defaulting to channel 2 or 3 for no reason. Could be you're unwrapping on a higher channel then exporting channel 1 for the bake... that's just a guess though.
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I checekd the channels they seem to be on channel 1...
also check which channel you're baking to
thanks guys!