Hello, So I'm a noob self teaching myself 3ds max. I'm working on skinning my model to the bones so everything moves and looks smoothly when I animate. Heres where my issue is.
When I go to use the mirror tool so that I dont have to do my arms and legs twice, the plane is at a odd angle. My model is nice and centered on the grid, but the plane is at a angle.
So for example, I want to use the x axis mirror plane to copy from one arm to the other. But the plane is tilted, so plane offset doesnt do anything, because its always at an angle. I need to make it not want to put the plane at an angle.
I probobly did something wrong somewhere so that even though my model looks like its perfectly on the grid, something is probobly throwing it off. I just dont know what. Any help or ideas would be appreciated.
Thanks.
Replies
Beware this will put a special Xform modifier on top of your stack. You should save your Skin weights, Collapse the stack, re-add a new Skin, and load your weights back on. If exporting to a game, it most likely won't like that Xform modifier on there.
People have written Maxscript tools for this, search for them on Scriptspot. But I think it's also a good idea to learn the manual way, so you know more.
So thanks again for the help, I really appreciate it. That time comes in self teaching where no amount of google searching will save me