So, I spoke with my buddies at 5000ft. They told me that their request's for E3 badges were DENIED. Apparently, they aren't a large enough/popular enough studio to warrant it anymore. Funny, we've gone the PAST THREE YEARS. What the hell is wrong with these people? They only way they can gain FREE badges, is to go through…
Hi,every body here.I made some of PBR textures for my UE4 scene.Now I share my textures and this is the first step of my sharing project.so,alright,let's begin introduction. Download Link: https://gumroad.com/l/HEZvu Also check on my artstation: https://www.artstation.com/artist/leesungwoo File included -12 PBR…
Greetings ladies and gentlemen. This months low poly challenge, for those who might accept it, is to make a fully converting Transformer. With the new Transormers film just around the corner, this should provide your portfolio with something topical. The rules are these: no more than 500 triangles per entry. 1x 128 texture…
Hi all. I checked with Sean VanGorder about posting his here, and he was cool with it so here goes! I just released 16 hours of UDK tutorials on my site - http://www.hourences.com/released-four-high-end-udk-tutorial-videos/ I am aware it is late into this generation/engine cycle, but for one I did not want to let all the…
Hi Polycount This is my large personal project which I'll be releasing for various games, mainly Arma 3. Goal of this project is to create customized M16 platform for every major role in-game. So far I have planned: PDW version Carbine version Assault Rifle version Marksman rifle 7.62 Squad support rifle. *Also, I'm…
Post what you'd like to do next month, remember to vote by re-posting the picture of the concept you vote for. Anyone can vote even if you are not in the challenge. Add concepts you like too! If I change the result I will pick one of the highest voted, I probably won't but if I do for whatever reason you have fair warning.…
I am looking for primarily experience if nothing else, I don't have a portfolio hence why I am looking for experience, please contact me @RoryJamesMcTague12@gmail.com Emails will be returned same day as they are sent, if you send me a message on Polycount it may take me a few days to see it Here is my…
Last night was a blast. About 1,000 Santa's, elves, reindeer and gnomes took to the streets of Reno last night. The idea? To hit all 24 bars on the your given map. Something like 75% of the profits go to children's charities. We only made it to 12 bars . Started at 7pm, and we were crawlin' until 2am. Polycount's very own…
So here it is! After much discussion and planning, it is time to get the show on the road. Welcome to the Monthly Noob Character Challenge! Alexei Dimitriev (Kapoff) deserves most of the credit for getting the ball rolling on this one, and thanks to everyone that participated in the discussion. All of your input has helped…
Hey guys I built a custom PC a couple of months ago with Mudbox in mind, buying a professional graphics card to ensure good performance. However I noticed mudbox is incredibly slow when I try to model near the 16 million polygon mark and I was wondering if this is normal or if my machine should be performing better. Below…