Greetings ladies and gentlemen.
This months low poly challenge, for those who might accept it, is to make a fully converting Transformer. With the new Transormers film just around the corner, this should provide your portfolio with something topical.
The rules are these:
no more than 500 triangles per entry.
1x 128 texture map, 256 colours. (8-bit)
1x 128 specularity map, 16 colours. (4-bit)
1x 128 alpha map, 16 colours. (4-bit)
1x 32 env map, 16 colours. (4-bit) (for use with the specularity map)
oh, and you should decide if you are autobots, or decpticons.
Although your model doesn't have to be an existing transformer.
Challenge ends june 1st.
Replies
This is a lot higher poly than the contest, but this one does transform - and has a chest that opens and fires lotsa missiles:
I've forgotten how many polys it has, prolly around 1.5k tris, but the engine it was for (the old RTS/RPG Freedom Force) only supported diffuse, alpha, ambient, and reflectivity with an environment map... it was also done amost two years ago, and I've gotten LOTS better since then.
edit: wip r8 mutant
You can do either!
I always advocated posting in the main thread, but maybe it's clearer to make your own.
doesn't have to convert, but many many bonus points if it does!
but proof it can transform if designed smart ahead of time
thinking of doing a rendition of this lovley vehicle:
planning to go pro and make it transformable - AND all still in scale peices :P
..oh and it'll be a fembot HAWT!
http://www.tfu.info/Gobots/Guardians/Scooter/scooter.htm
fudging allowed.
go-bots allowed.
dino-bots never really existed.
what's weird is that he has no back tyres - kinda of a moped/tracks hybrid, i'mm still trying to figure out how i'll deal with her/it transforming and her wheels....
for now the placement is just a little test, and i made the high poly one because i was bored..., im not quite sure of the "transformation" yet, might use the other side of the blade as 2nd arm and part the handle to 2 parts to function as a leg, i might need to make some alignments to the polycount since its almost at 500.
- Rick.
*insert transformers noise here*
Still gotta add what details I can, especially on the helmet, then make the specular and environment maps.
So... anyone able to guess who it is, yet?
(I was going to post my wip first, but went to go see NIN with the wife instead.)
<- will be making assorted decepticon jets as a warmup.
http://www.tfu.info/2005/Decepticon/Starscream/starscream.htm
Though to be honest it IS closer to the actual toy versions of Movie Starscream (I have a couple on my shelf behind me...
I think i might finish this first one as a test, then once i do that ill try something a little bit more ambitious for the final . Multi bot transformer anyone?
wow, you love your transformers. one hell of a collection that is.
[ame]http://www.youtube.com/watch?v=oGieffgbaPc[/ame]
Needs an unwrap and skin.
537 tris.
Wouldnt it have been easier to make a short animated gif?
You can do it in photoshop.
edit: Here
getting anims out of photoshop cs 4 is really kinda annoyingly lacking in documentation.
The animation isn't done for my Ectobot! Work in progress!
- Rick.
no sm shading, no antialiasing , no texture filtering and standard display with maps? Also i have no idea how to apply the enviro map
Hi Dave, lovely work!
more on the textures:
1x 128 texture map, 256 colours. (8-bit)
1x 128 specularity map, 16 colours. (4-bit)
1x 128 alpha map, 16 colours. (4-bit)
1x 32 env map, 16 colours. (4-bit) (for use with the specularity map)
An Env (environment) map is the "world" that is reflected in your specularity. The shiny bits So you use that for things like wind-screens and windows and head-lamps and peadobear penis heads etc etc.
The colours can come from any 32-bit range but must be indexed to a palette of 256 for the main texture and, well, see above. 4-bit just means the bits per pixel, not 4 colours. For more on bit colour depth, check wikipedia.
cheers and nice entry!
I may extend the deadline, as the forum layout is a little fuxxored which makes it a little hard finding this months challenge.
I also think it would be great if Hasbro released a line of Transformers based on famous cars, like the Batmobile, General Lee, A-Team van (it's famous to me!), Mach 5, etc etc.
I mean, JEEZE, they can't even give us a GI Joe crossover toy set, and Hasbro owns both properties and there have been several such crossovers in the comics - and even one in the G1 cartoon (implied)...