At least from Pixologics example: http://pixologic.com/zbrush/features/brushes/matchmaker/The conforming vertices should be below the highest original point on the conforming mesh. On my test, it is raising it in the middle. I thought it might be brush depth related, but it makes no difference. Am I missing something? Did…
I'm trying the paint directly on mesh function, but the brush size is really small. I turn the size up to 2048, and it looks like maybe a 10-pt size brush in photoshop. A related thing may be that when I import the mesh and start working in 3DO, I have to zoom way out to see my mesh. I exported the mesh as fbx from…
Hi all! I started to work on this demo scene (proof of concept) for my point & click adventure game (UE4).
Still a lot of work remains (the hero character is definitely a palceholder :smile: ) but I think its time to show around what I have so far. Here is the video: https://www.youtube.com/watch?v=uN17xTyAgr4
Hi, I am pretty interested about learning to draw correctly in perspective, so I made a paintover as much to learn as to crit. If I've made any errors someone please give me a slap As far as I can see it's one point perspective, with everything vanashing into one point and all other lines horizontal. The camera angle is…
Hi, I created a cool stylized vertex paint texture for a blocky low res mesh from a detailed texture map in Maya. You can see it in the images attached. However now when i try to create this same look in Maya 2019.2 it always comes out very soft and blurry. I have tried using "harden edge" which is what I did before…
It seems like no matter how much technology progresses, when it comes to internet, it seems like modems/routers/wifi always keeps screwing up at some point. And it makes me angry because I lose so much productivity because my internet just decides to crap out at random when I'm in the middle of doing something important.…
i'm getting oh so close to finally getting some of this stuff straight thanks to lots of help from the peeps here. i am wondering if someone has advice on painting out normal map seams. a couple of my characters aren't really concepted to "hide" seams ie: no straps around the shoulder area and such. and i've done some…
wow they look great! any chance you could post the bark texture map? you can water mark it and stuff i just want to see how you painted your bark. im trying to learn how to do hand painted stuff myself and so im looking all over the place for tutorials and how other people have done it so i can find what works for me.
We at Inigmas Studios are looking to expand onto our small work-from-home studio, the ideal candidate must have an understanding of hand-painted 3d art, specifically with vibrant, fun, and wonky flare. We hugely exaggerate shapes and colors to truly bring our art to life, showing exaggerating in a thick-to-thin nature. You…
Hi Folks, I used to frequent these boards, but haven't visited in a long time. I recently bought a Touchpad and installed Android on it, which has given me access to Autodesk Sketchbook. In conjunction with a stylus, I've found this to be a great little digital sketchbook and have started making sketches, which I can then…