I have this fun idea for messing around together in 3d just for fun. We edit a 3d scene in small jigsaw pieces that all fit together in realtime. While you are editing your scene, you can see the changes that have already been made by other users. We're already have around 3 people from blenderartists and 4chan doodling…
Hey there! :) This is my first post ever on polycount. I hope i can soon be a part of the great community here. I've been watching the activities ( contests etc. ) and admiring the awesome art that is posted here everyday and thought it's time to present something myself, hoping to get honest critiques so i can improve.…
Hi! I am a programmer who isn't very good at 3d modelling. I've been playing around with skeletal animation lately, and that generally requires a rigged model. Now, back in the day, I used to come to Polycount as a resource for MD3 models. These were Quake III custom models for use online, so that you could play matches as…
Hello. This is my first post here at Polycount. I am posting on here under the advice of my lecturer, and also because I think critique should help self development a lot quicker than trying to figure out all of this on my own. :) The aim of my current assignment is to create a 3D character, rig, and animate them. The…
***ATTENTION*** this position has been filled, the job was assigned to a PolyCount member. Thank you for your applications!!! I am sorry if I did not personally respond to you but we are very busy at Martian Arctic and I did not have time to reply to everyone. Please note that I will be looking for 3D modellers to create…
Hello Polycount! I'm a developper who began working on a low poly game with a friend and I am a noob in the 3D world. This is my first "real" post here, hope I ask in the right section. For my game, I planned to do "modular" assets to build my maps. I use Unity Game Engin, Blender for my 3D meshes and I use Photoshop or…
Hello, This is my first proper post on polycount so sorry if its all over the place. http://myweb.tiscali.co.uk/peternicholson/test%20render.jpg [History] I'm currently trying to remap a normal and texture mapped character that was created in max and zbrush. i was lazy early on in max and didn't unwrap the mesh so chose to…
Hi Polycount! This is my first time posting here. I'm fairly new to 3D and wanted to try and share some of my work for some C&C. As any total ZBrush noob, I decided my first real project should be a skull. This is where I'm at currently: I'm using DynaMesh at this stage and wanted to get some feedback, specifically on…
Hi guys! =) My name is Katherin and I have been working in 3D for some time. I will keep a blog with small art-works that can hardly be distinguished into a separate InProgress themes. My topics on polycount: [Finished] Snake queen character - https://polycount.com/discussion/221039/finished-snake-queen-character#latest…
Heyo! I'm starting this thread as kind of "dev diary" thing mostly to keep track of my work and seek out feedback - hopefully as I post more WIPS this will be helpful to some of the fellow artists here on polycount. I'll be posting WIPs going forward and will try to throw in some experimental stuff that helped me reach…