Hello Polycount!
I'm a developper who began working on a low poly game with a friend and I am a noob in the 3D world. This is my first "real" post here, hope I ask in the right section.
For my game, I planned to do "modular" assets to build my maps. I use Unity Game Engin, Blender for my 3D meshes and I use Photoshop or Blender for texturing.
My workflow : I create all my "chunks" in a single .blend file, UV Unwrap, paint UVs on a single texture, separate each mesh into objets, import into Unity and create Prefab for each "chunk".
My problem : In Blender, I can't manage UVs of multiple Objects at the same time. Second I need to tile the texture (only diffuse) across multiple meshes.
My question : What would be the best way to use a single UV texture for multiple objects and make sure it tile correctly ? How to lay my texture to make it repeat correctly ?
This is what I have (it's ugly right now I know) :
Exemple of result I want :
Hope everything is clear ?
Thanks!
Replies
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/UV/TextureAtlas
So, don't download it first, just open Blender's preferences and see do you have it on add-ons tab and switch it on, and then 'Save User Settings'. Should be at the very bottom of the list.