I'm coming from lots of Unity experience but relatively no shader experience especially with these networks or nodes. Jumping into Unreal 4 and the basic PBL setup (Diffuse, Roughness, Metallic) what can I do to try and push more realism? Also this may be a good opportunity for other people to learn as well? I know there…
Hi everyone, I'm trying to make a hand painted version of Yennefer from the game witcher 3. I already sculpted some things to help me for the texturing, and the low poly version is almost done, even if i might tweak or add some things during the process, who knows ! I decided to create that topic to receive critics/help or…
Hi UDK-people! I'm setting up a scene in UE4 and am trying to make sense of something that maybe someone can explain in simple terms for me. I've added a point light in a scene and with one setting (static) I get correct shadows, however with the other (stationary) I get blurry shadows but a much nicer reflection when…
So, I don't know how many of you have seen the show on Discovery called "How it's made"? I have a love hate relationship with it (it's simultaneously very interesting, and incredibly boring.) Anyway, I was flipping past the discovery channel the other night, and saw someone working on a character in Max. Turns out the show…
I started coming up with ideas for this scene after finishing my last hand-painted project: https://www.artstation.com/artwork/wwXv5 I'm also going to be re-using some textures from that scene. I wanted to make something similar, but in a larger scale. The Idea is a castle that would fit in the WoW universe with Gilnean…
Hi guys I am investigating about this however I am having a hard time finding something regarding this. Does anyone knows where can I find a tutorial or a video anything regarding important points to have in account when creating textures for cell shading? Thanks!
Here is a new character I've made. I wanted to make another hand-painted character so I figured a disney'ish character would be fun. This is Douglas Archer. He was once one of King John's archers until he got fed up of the King's unfair ways and joined Robin Hood and his gang. The character consists of 4726 tripolys and…
Can anyone explain what the best way to understand weight painting a blender rig is? I am trying to rig a pony to obviously work smoothly and move in a caricature way for a pony. But, I am having a hard time figuring out exactly what it is that I need to get the mesh to move like it should. There is always something…
Hello! My name is Yuliia. I'm 3d environment artist. My main specialization is hand painted stylized assets. Here you can check my full portfolio: https://www.artstation.com/kukushonok Open for small freelance jobs. Skillz: Modeling Sculpting Uv'ing Baking Texturing Software: 3ds Max ZBrush Photoshop Marmoset Toolbag…