Can anyone explain what the best way to understand weight painting a blender rig is? I am trying to rig a pony to obviously work smoothly and move in a caricature way for a pony. But, I am having a hard time figuring out exactly what it is that I need to get the mesh to move like it should. There is always something deforming the mesh into garbage when I try and move its neck, say if it was going to scratch its withers with its teeth. Which would be a big turn around and reach back with its neck. But, my mesh cannot do that. I have not finished it but, I am on my second attempt with it. But, I did post where I am thus far, which is enough that all of the neck bones are painted up along with the head. That is spine 9-16 for anyone who has a look at the file and is going through the vertex groups. In such motions through most courses, his neck will separate, leveling off somewhere like a layer of the vertex group stopped working with the other vertex groups and its head squeezes in and thins out the more that it turns. I tried the xmuscle system add on. But, unlike it is advertised, it does not deflect the skin, which would have been quite handy. If anyone could have a look at my mesh and try and explain this in a manner that is easy to understand I would greatly appreciate it.
https://www.dropbox.com/s/ixolveqp7lz2ycl/test5.blend?dl=0
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